Acquiring knowledge in geometry, especially three-dimensional geometry, necessitates robust visualization and spatial reasoning abilities. In practice, students frequently encounter challenges in perceiving three-dimensional shapes when solely provided through two-dimensional representations in textbooks or on classroom boards. This study aims to examine the preliminary requirements for creating Augmented Reality (AR)-based educational resources for three-dimensional geometry at the junior high school level, as a component of the Analysis phase of the ADDIE development model. The research employed a descriptive qualitative approach, with data collected through semi-structured interviews involving one mathematics teacher and two eighth-grade students at Junior High School 7 Tarakan. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results demonstrate that students have challenges in visualizing three-dimensional structures, especially in tasks involving composite solids and spatial perspectives. Traditional learning media are deemed inadequate in delivering sufficient visual experiences and are restricted in their application. Simultaneously, both educators and learners articulated a want for interactive, flexible, and smartphone-accessible technology-based learning resources. Augmented reality media are considered to have the capacity to enhance students' comprehension of three-dimensional geometric topics by providing tangible learning experiences through manipulable three-dimensional visuals. These findings lay a crucial foundation for the future design and development of AR-based educational media.
Downloads
- Adeoye, M. A., Wirawan, K. A. S. I., Pradnyani, M. S. S., & Septiarini, N. I. (2024). Revolutionizing education: Unleashing the power of the ADDIE model for effective teaching and learning. JPI (Jurnal Pendidikan Indonesia), 13(1), 202-209. https://doi.org/10.23887/jpiundiksha.v13i1.68624
- Alam, A., & Mohanty, A. (2023). Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools. Cogent Engineering, 10(2), 2283282. https://doi.org/10.1080/23311916.2023.2283282
- AlGerafi, M. A., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
- Andini, I., & Cahyaningsih, U. (2024). An analysis of students’ learning difficulties in solving plane geometry problems among seventh-grade students. International Journal of Advance Research in Mathematics Education, 2(2), 110-121.
- Ansori, I., Arianto, F., & Khotimah, K. (2025). The Effectiveness of Augmented Reality on Students' Higher Order Thinking Skills (HOTS) in Geography. Edunesia: Jurnal Ilmiah Pendidikan, 6(1), 448-464. https://doi.org/10.56916/ijr.v2i2.2657
- Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532
- Carrera, C. C., Perez, J. L. S., & Cantero, J. D. L. T. (2018). Teaching with AR as a tool for relief visualization: Usability and motivation study. International Research in Geographical and Environmental Education, 27(1), 69-84. https://doi.org/10.1080/10382046.2017.1285135
- Cetintav, G., & Yilmaz, R. (2023). The effect of augmented reality technology on middle school students’ mathematic academic achievement, self-regulated learning skills, and motivation. Journal of Educational Computing Research, 61(7), 1483-1504. https://doi.org/10.1177/07356331231176022
- Dargan, S., Bansal, S., Kumar, M., Mittal, A., & Kumar, K. (2023). Augmented reality: A comprehensive review. Archives of Computational Methods in Engineering, 30(2), 1057-1080. https://doi.org/10.1007/s11831-022-09831-7
- Fujita, T., Kondo, Y., Kumakura, H., Miawaki, S., Kunimune, S., & Shojima, K. (2022). Identifying Japanese students’ core spatial reasoning skills by solving 3D geometry problems: An exploration. Asian Journal for Mathematics Education, 1(4), 437-454. https://doi.org/10.1177/27527263221142345
- Gargrish, S., Mantri, A., & Kaur, D. P. (2020). Augmented reality-based learning environment to enhance teaching-learning experience in geometry education. Procedia Computer Science, 172, 1039-1046. https://doi.org/10.1016/j.procs.2020.05.152
- Garzón, J., Kinshuk., Baldiris, S., Gutierrez, J. & Pavón, J. (2020). How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis. Educational Research Review, 30, 100334. https://doi.org/10.1016/j.edurev.2020.100334
- Gjoka, A., & Pireva Nuci, K. (2025). Exploring the Role of Augmented Reality in STEAM Learning Environments: Evidence from Geometry Education. Information, 16(12), 1113. https://doi.org/10.3390/info16121113
- Hafis, H., Buhaerah, B., & Kasmirah, K. (2024). Implementasi media pembelajaran berbasis augmented reality untuk meningkatkan pemahaman konsep geometri siswa. DIKMAT: Jurnal Pendidikan Matematika, 5(02), 1-8. https://doi.org/10.56842/dikmat.v5i02.331
- Harnal, S., Sharma, G., Anupriya, Mishra, A. M., Bagga, D., Saini, N., ... & Anupam, K. (2024). Bibliometric mapping of theme and trends of augmented reality in the field of education. Journal of Computer Assisted Learning, 40(2), 824-847. https://doi.org/10.1111/jcal.12899
- Hasbi, M., Sarda, M., & Syafaruddin, B. (2025). Technology and Islamic Perspective: A Study of Ethnomathematics. Jurnal Riset dan Inovasi Pembelajaran, 5(3), 1154-1167. https://doi.org/10.51574/jrip.v5i3.3933
- Hidayat, A., & Chao, T. (2025). Unleashing mathematics teachers: insights from a systematic literature review on digital learning in Indonesia. Cogent Education, 12(1), 2442868. https://doi.org/10.1080/2331186X.2024.2442868
- Hung, Y. H., Chen, C. H., & Huang, S. W. (2017). Applying augmented reality to enhance learning: a study of different teaching materials. Journal of Computer Assisted Learning, 33(3), 252-266. https://doi.org/10.1111/jcal.12173
- Ji, S., Mokmin, N. A. M., & Wang, J. (2025). Evaluating the impact of augmented reality on visual communication design education: Enhancing student motivation, achievement, interest, and engagement. Education and Information Technologies, 30(5), 6617-6639. https://doi.org/10.1007/s10639-024-13050-x
- Kamińska, D., Zwoliński, G., Laska-Leśniewicz, A., Raposo, R., Vairinhos, M., Pereira, E., ... & Anbarjafari, G. (2023). Augmented reality: Current and new trends in education. Electronics, 12(16), 3531. https://doi.org/10.3390/electronics12163531
- Kim, E. M., Haberstroh, J., Peters, S., Howell, H., & Nabors Oláh, L. (2017). A learning progression for geometrical measurement in one, two, and three dimensions. ETS Research Report Series, 2017(1), 1-26. https://doi.org/10.1002/ets2.12189
- Koumpouros, Y. (2024). Revealing the true potential and prospects of augmented reality in education. Smart Learning Environments, 11(1), 2. https://doi.org/10.1186/s40561-023-00288-0
- Li, R. Y., & Sun, J. C. Y. (2024). Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study. Interactive Learning Environments, 32(10), 6984-6996. https://doi.org/10.1080/10494820.2023.2296519
- Molle, J. S., & Sabandar, V. P. (2025). Developing the reasoning ability of students through three-dimensional figures learning. AIP Conference Proceedings (Vol. 3293, No. 1, p. 030002). AIP Publishing LLC. https://doi.org/10.1063/5.0271718
- Mucti, A. (2025). Pengembangan video pembelajaran berbasis animasi pada materi aritmatika sosial siswa SMP. Jurnal Penalaran dan Riset Matematika, 4(1), 42–46. https://doi.org/10.62388/prisma.v4i1.539
- Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality, 23(4), 425-436. https://doi.org/10.1007/s10055-018-0363-2
- Parandreni, M. J. (2024). Development of an Augmented Reality–Based Geometry Module to Enhance Students’ Understanding of Three-Dimensional Concepts. Aksioma Education Journal, 1(2), 44-54. https://doi.org/10.62872/chh9qw39
- Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
- Saralar, I. (2018). Helping students learn two-dimensional representations of polycubical shapes. In The British Society for Research into Learning Mathematics Conference 2018. King's College London, London, UK: BSRLM.
- Saralar, İ., Ainsworth, S., & Wake, G. (2018). Middle school students’ errors in two-dimensional representations of three-dimensional shapes. Proceedings of the British Society for Research into Learning Mathematics, 38(1), 1-6.
- Shaghaghian, Z., Burte, H., Song, D., & Yan, W. (2024). An augmented reality application and experiment for understanding and learning spatial transformation matrices. Virtual Reality, 28(1), 12. https://doi.org/10.1007/s10055-023-00904-x
- Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Information, 13(9), 402. https://doi.org/10.3390/info13090402
- Stieff, M., Bateman Jr, R. C., & Uttal, D. H. (2005). Teaching and learning with three-dimensional representations. In Visualization in science education (pp. 93-120). Dordrecht: Springer Netherlands. https://doi.org/10.1007/1-4020-3613-2_7
- Supli, A. A., & Yan, X. (2024). Exploring the effectiveness of augmented reality in enhancing spatial reasoning skills: A study on mental rotation, spatial orientation, and spatial visualization in primary school students. Education and information technologies, 29(1), 351-374. https://doi.org/10.1007/s10639-023-12255-w
- Tarng, W., Huang, J. K., & Ou, K. L. (2024). Improving Elementary Students’ Geometric Understanding Through Augmented Reality and Its Performance Evaluation. Systems, 12(11), 493. https://doi.org/10.3390/systems12110493
- Ulya, H., Sugiman, R. R., & Retnawati, H. (2024). Technology-based learning interventions on mathematical problem-solving: a meta-analysis of research in Indonesia. Int J Eval & Res Educ ISSN, 2252(8822), 8822. https://doi.org/10.11591/ijere.v13i1.26380
- Wang, L., Zhang, Q., & Sun, D. (2025). Exploring the impact of an augmented reality-integrated mathematics curriculum on students’ spatial skills in elementary school. International Journal of Science and Mathematics Education, 23(2), 387-414. https://doi.org/10.1007/s10763-024-10473-3
- Wekerle, C., Daumiller, M., & Kollar, I. (2022). Using digital technology to promote higher education learning: The importance of different learning activities and their relations to learning outcomes. Journal of Research on Technology in Education, 54(1), 1-17. https://doi.org/10.1080/15391523.2020.1799455
- Yanuarto, W. N., & Iqbal, A. M. (2025). The augmented reality learning media to improve mathematical spatial ability in geometry concept. Edumatica: Jurnal Pendidikan Matematika, 12(1). https://doi.org/10.22437/edumatica.v12i01.17615
Copyright (c) 2025 Alfian Mucti, Nurmala Nurmala, Hermansyah Hermansyah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Most read articles by the same author(s)
- Alfian Mucti, Nurmala R, Development of Computer-Based Role-Playing Game Mathematics Learning Media: Spatial Geometry Material in Junior High School , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
- Amiruddin Amiruddin, Syamsul Bahri, Muh. Adnan Yusuf, Hermansyah Hermansyah, Resky Rahmadani, Dias Sanubari, Jesiqa Putri Amanda, Besse Agusnaeni, Besse Putri Ummiahani, Tradition-Based Community Education Model: The Effectiveness of Maddengeng in Ecological Conflict Resolution , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 4 (2026): September
- Hariaty Hamid, Nurmala R, Nur Afni Oktavia, Analysis of Entrepreneurial Interest of Mathematics Education Students: A Study at Higher Education , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 3 (2026): June
Similar Articles
- Olusegun Ojo Bakare, Adebola Arike Bolarinwa, A Study of Student Demographic Variables as Predictors of Intentions to Adopt Computer-Based Testing in Nursing School Clinical Examination , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 2 (2025): March
- Luluk Irawati, Feri Ferdiyanto, Raudhatul Islam , Enhancing Students’ Speaking Skills through English Area Program at Islamic Boarding Schools , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 3 (2025): June
- Cecep Sobar Rochmat, Annisa Ajitata, Lumio Learning Media by Smart in the Subject of Faith and Morals on Student Learning Outcomes , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 1 (2025): December
- Siti Kholifah, Esin Sintawati, Agus Hery Supadmi Irianti, Nurul Aini, Hariani Aprilia, Study on the Use of AI Technology in Completing Theoretical Assignments for Fashion Design Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 2 (2026): March
- Yuyung Afrilia, Muh. Adnan Hudain, Irvan Irvan, Analysis of Hand-Eye Coordination, Leg Strength, and Self-Confidence on High School Students' Volleyball Underhand Passing , ETDC: Indonesian Journal of Research and Educational Review : Vol. 5 No. 3 (2026): June
- Ayu Sartika Br Siregar, Endang Golis L Tobing, Nur Rizka Fitri, Developing of Teaching Materials: Using Animation Media to Learning English Vocabulary For Early Childhood , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 1 (2021): December
- Citra Dewi Lim, Using Smartphones as Learning Media to Improve Vocabulary: A Focus on Senior High School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 4 (2024): September
- Ibrahim M Ibrahim M, Student Competence in Reading the Al-Qur'an Based on Educational Background , ETDC: Indonesian Journal of Research and Educational Review : Vol. 3 No. 1 (2023): December
- Budi Nurhidayat, Muh. Adnan Hudain, Ilham Kamaruddin, Ahmad Adil, Fahrizal Fahrizal, Improving Long Jump Learning Outcomes Through Middle School Students' Hopscotch Game , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 2 (2025): March
- Nurdalia Nurdalia, Harmonization of Teachers and Students in Improving a Conducive Learning Climate , ETDC: Indonesian Journal of Research and Educational Review : Vol. 4 No. 4 (2025): September
<< < 23 24 25 26 27 28 29 30 31 32 > >>
You may also start an advanced similarity search for this article.


















