AI-Generated Instructional Animation for Local Cultural Literacy: A Design and Development Study in Indonesian Islamic Secondary Education

1 Department of Arts Education, Postgraduate School, Universitas Negeri Makassar
Link Copied!

Global digital penetration has intensified a cultural literacy deficit among adolescents, including Indonesian Islamic secondary school (Madrasah Aliyah) students who increasingly engage with globalized content at the expense of indigenous heritage. This study developed and evaluated an AI-generated animation video focusing on the Karampuang Traditional House to strengthen local cultural literacy at Madrasah Aliyah Negeri (MAN) 1 Sinjai, South Sulawesi. Utilizing a Research and Development (R&D) framework, this study integrated the ADDIE model and the Multimedia Development Process (MDP). Evaluation involved expert validation from multimedia technology and cultural heritage specialists, followed by a school-based implementation trial with 104 students. Data were gathered using structured Guttman-scale questionnaires assessing perceived educational usefulness and visual attractiveness. Content expert validation yielded a perfect feasibility score of 100%, whereas media expert validation reached 83.3%, requiring minor visual refinement. Field testing revealed that 92.3% of students rated the tool as "highly beneficial" for cultural literacy, and 92.3% judged it "highly attractive," with zero negative responses recorded across both metrics. AI-generated animation, when developed via systematic instructional frameworks and rigorous validation, provides a pedagogically sound, technically viable medium for cultural education among digital natives. These findings underscore the capacity of generative AI as an innovative instrument for cultural preservation and transmission within formal Islamic education settings to effectively bridge the digital-heritage divide.

Nurhasanah, N., Sjahrir, N., & Linda, J. (2026). AI-Generated Instructional Animation for Local Cultural Literacy: A Design and Development Study in Indonesian Islamic Secondary Education . ETDC: Indonesian Journal of Research and Educational Review , 5(4), 2078–2091. https://doi.org/10.51574/ijrer.v5i4.5000

Downloads

Download data is not yet available.
  1. Abdulahi, A., Andishmand, V., Bahreinizadeh, A., & Meymand, Z. Z. (2024). Examining the components of a curriculum based on cultural literacy in education. Iranian journal of educational sociology, 7(4), 21-30. https://doi.org/10.61838/kman.ijes.7.4.3 DOI: https://doi.org/10.61838/kman.ijes.7.4.3
  2. Afiah, N., Dayu, D. P. K., & Istiq'faroh, N. (2025). Utilization of Digital Learning Media in Arts and Culture Education in Indonesian Schools Abroad. Journal of Innovation and Research in Primary Education, 4(2), 203-210. https://doi.org/10.56916/jirpe.v4i2.1223 DOI: https://doi.org/10.56916/jirpe.v4i2.1223
  3. Agus, C., Saktimulya, S. R., Dwiarso, P., Widodo, B., Rochmiyati, S., & Darmowiyono, M. (2021). Revitalization of local traditional culture for sustainable development of national character building in Indonesia. In Innovations and traditions for sustainable development (pp. 347-369). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-78825-4_21 DOI: https://doi.org/10.1007/978-3-030-78825-4_21
  4. Almasseri, M., & AlHojailan, M. I. (2019). How flipped learning based on the cognitive theory of multimedia learning affects students' academic achievements. Journal of Computer Assisted Learning, 35(6), 769-781. https://doi.org/10.1111/jcal.12386 DOI: https://doi.org/10.1111/jcal.12386
  5. Amalia, L. A., Nugroho, W., & Puspasari, Y. (2024). Pengembangan Media Video Animasi Berbasis Kearifan Lokal Untuk Meningkatkan Literasi Humanis Siswa Kelas V. TANGGAP: Jurnal Riset dan Inovasi Pendidikan Dasar, 4(2), 83-94. https://jurnal.stkippgritrenggalek.ac.id/index.php/tanggap/article/view/557 DOI: https://doi.org/10.55933/tjripd.v4i2.557
  6. Anggraini, W., Komikesari, H., Pratiwi, M., & Ningtias, P. A. (2024). Development of an e-module based on the Self-Organized Learning Environment (SOLE) model assisted by Artificial Intelligence (AI) on kinematics material. Orbita: Jurnal Pendidikan dan Ilmu Fisika, 10(2). https://doi.org/10.31764/orbita.v10i2.26992 DOI: https://doi.org/10.31764/orbita.v10i2.26992
  7. Angraini, F., Fauzi, A., & Sobri, M. (2024). Pengembangan Media Video Animasi Sasambo Berorientasi Pada Pemahaman Literasi Budaya Peserta Didik. Journal of Classroom Action Research, 6(3), 629-636.
  8. Araña-Suárez, R. E., Hernández-Castellano, P. M., Morales-Santana, M. A., & Hernández-Pérez, M. (2022). Learning experience design with maker education. International Conference on Web-Based Learning (pp. 241-252). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-031-33023-0_21 DOI: https://doi.org/10.1007/978-3-031-33023-0_21
  9. Arcos-Cuaspud, G., Basantes-Andrade, A., Casillas-Martín, S., & Cabezas-Gonzáles, M. (2026). Artificial Intelligence, Social Media, and Web Platforms in Secondary Education: Effects on Creativity and Cultural Participation in a Global South Context. Societies, 16(4), 129. https://doi.org/10.3390/soc16040129 DOI: https://doi.org/10.3390/soc16040129
  10. Asih, I. W., Tantri, S. N., & Prima, S. R. (2024). Global and Local Cultural Contestation in the Digital Age: Indonesian Gen Z’s Responses to Foreign Cultures and National Identity. 6th Open Society Conference (OSC 2024) (pp. 122-130). Atlantis Press. https://doi.org/10.2991/978-2-38476-340-5_11 DOI: https://doi.org/10.2991/978-2-38476-340-5_11
  11. Banet-Weiser, S., & Kay, J. B. (2026). Through the looking glass: Feminism and reactionary politics in the digital hall of mirrors. European Journal of Cultural Studies, 29(2), 445-453. https://doi.org/10.1177/13675494241310721 DOI: https://doi.org/10.1177/13675494241310721
  12. Bierdz, B. (2025). Challenging Social Studies Education as a Cultural Literate Discipline. Educational Studies, 61(5), 523-544. https://doi.org/10.1080/00131946.2025.2564647 DOI: https://doi.org/10.1080/00131946.2025.2564647
  13. Bozkurt, A. (2023). Generative AI, synthetic contents, open educational resources (OER), and open educational practices (OEP): A new front in the openness landscape. Open Praxis, 15(3), 178-184. https://doi.org/10.3316/informit.378070266046320 DOI: https://doi.org/10.55982/openpraxis.15.3.579
  14. Currie, D. H., & Kelly, D. M. (2022). Critical social literacy: Media engagement as an exercise of power. Review of Education, Pedagogy, and Cultural Studies, 44(5), 406-446. https://doi.org/10.1080/10714413.2021.1941551 DOI: https://doi.org/10.1080/10714413.2021.1941551
  15. Dunham, H., & Oti, O. A. (2025). Culturally Sustaining Literacy Practices: What's Possible in the Elementary Classroom. The Reading Teacher, 79(1), e70008. https://doi.org/10.1002/trtr.70008 DOI: https://doi.org/10.1002/trtr.70008
  16. Faisal, M. A. F., Hasanin, H., Marlina, M., Athayasani, A. N., & Ranjani, R. (2025). The Role of Youth in The Digitalization of Arts and Culture: A Case Study of Gondolio Arts in Banyumas Regency. Public Policy and Management Inquiry, 9(1), 36-47. DOI: https://doi.org/10.20884/1.ppmi.2025.9.1.15642
  17. Fatiha, Y. A., Nababan, E. J., Telaumbanua, D. N., & Irwan, M. (2025). Cultural Literacy and Youth Participation in Preserving Local Culture: An Empirical Study among Young Generations in Indonesia. Parpudi: Journal Of Community and Adult Learning, 1(1), 16-24. https://esp-journal.com/index.php/parpudi/article/view/118
  18. Helda, H., & Rose, R. (2025). Cultural Literacy in Education: Strengthening Character Through Tradition. Jurnal Sosial, Budaya dan Humaniora, 1(1), 17-23. https://e-journal.nusantaraglobal.ac.id/index.php/jusbuman/article/view/40
  19. Hodgson, J., & Harris, A. (2022). The genealogy of ‘cultural literacy’. Changing English, 29(4), 382-395. https://doi.org/10.1080/1358684X.2022.2081530 DOI: https://doi.org/10.1080/1358684X.2022.2081530
  20. Kellner, D. (2023). Cultural Marxism, British cultural studies, and the reconstruction of education. Educational Philosophy and Theory, 55(13), 1423-1435. https://doi.org/10.1080/00131857.2021.1926982 DOI: https://doi.org/10.1080/00131857.2021.1926982
  21. Khoiruman, M. A., Riyawi, M. R., & Satriyo, G. (2025). Artificial Intelligence Animation in English Learning: Innovation in the Merdeka Curriculum Implementation. AL-ISHLAH: Jurnal Pendidikan, 17(1), 1696-1709. https://doi.org/10.35445/alishlah.v17i1.5870 DOI: https://doi.org/10.35445/alishlah.v17i1.5870
  22. Kobakhidze, G., & Jakavonytė-Staškuvienė, D. (2023). Cultural literacy: a case of multicultural school in Georgia. SN Social Sciences, 3(10), 170. https://doi.org/10.1007/s43545-023-00756-x DOI: https://doi.org/10.1007/s43545-023-00756-x
  23. Kusnulyaningsih, D., Husniati, H., & Jiwandono, I. S. (2022). Pengembangan media pembelajaran berasis video animasi pada muatan seni budaya dan prakarya kelas IV SDN 39 Mataram. Jurnal Ilmiah Profesi Pendidikan, 7(2), 480-486. DOI: https://doi.org/10.29303/jipp.v7i2.677
  24. Lehrer, N. (2024). An immersive, comparative approach to experiential learning in food studies education. Agriculture and Human Values, 41(1), 61-73. https://doi.org/10.1007/s10460-023-10466-y DOI: https://doi.org/10.1007/s10460-023-10466-y
  25. Litaay, S. C. H., Manuputty, F. M., Afdhal, A., & Makaruku, N. D. (2025). Local Culture-Based Education in the Hidden Curriculum: A Strategy for Fostering Tolerance and Peace in Maluku Secondary Schools. Society, 13(1), 192-207. https://doi.org/10.33019/society.v13i1.777 DOI: https://doi.org/10.33019/society.v13i1.777
  26. Margono, H., Saud, M., & Falahat, M. (2024). Virtual Tutor, Digital Natives and AI: Analyzing the impact of ChatGPT on academia in Indonesia. Social Sciences & Humanities Open, 10, 101069. https://doi.org/10.1016/j.ssaho.2024.101069 DOI: https://doi.org/10.1016/j.ssaho.2024.101069
  27. Mayer, R. E. (2017). Using multimedia for e‐learning. Journal of computer assisted learning, 33(5), 403-423. https://doi.org/10.1016/j.ssaho.2024.101069 DOI: https://doi.org/10.1111/jcal.12197
  28. Mayer, R. E. (2024). The past, present, and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(1), 8. https://doi.org/10.1007/s10648-023-09842-1 DOI: https://doi.org/10.1007/s10648-023-09842-1
  29. Mishra, D. (2025). Mayer’s Cognitive Theory of Multimedia Learning: An Overview. Technology Driven Language Learning: Innovations and Applications, 7-16. https://doi.org/10.1007/978-3-031-77232-0_2 DOI: https://doi.org/10.1007/978-3-031-77232-0_2
  30. Mittal, U., Sai, S., Chamola, V., & Sangwan, D. (2024). A comprehensive review on generative AI for education. Ieee Access, 12, 142733-142759. https://doi.org/10.1109/ACCESS.2024.3468368 DOI: https://doi.org/10.1109/ACCESS.2024.3468368
  31. Nabilunnuha, A. H. (2025). Technology and Erosion of Tradition in Contemporary Indigenous Communities and Efforts to Revitalize Local Values. Bidayat: Journal of Islamic Law, 1(1), 125-143. https://www.ojs.stai-ibnurusyd.ac.id/index.php/bidayat/article/view/30
  32. Naredi, H., Saripudin, D., Yulifar, L., & Sjamsuddin, H. (2025). Nationalism in History Learning: Reflections on Kampus Merdeka Learning Kurikulum Merdeka Through Modul Nusantara Program. Studies in Learning and Teaching, 6(2), 335-352. https://doi.org/10.46627/silet.v6i2.596 DOI: https://doi.org/10.46627/silet.v6i2.596
  33. Novianti, N. (2022). Indonesian folk narratives: On the interstices of national identity, national values, and character education. Journal of Ethnology and Folkloristics, 16(1), 99-116. https://www.ceeol.com/search/article-detail?id=1076530 DOI: https://doi.org/10.2478/jef-2022-0006
  34. Nuriadi, N. (2023). Exploring Indonesian regional cultures and the integration of local wisdom in the merdeka curriculum. International Journal of Education and Digital Learning (IJEDL), 2(1), 28-37. https://doi.org/10.47353/ijedl.v2i1.264 DOI: https://doi.org/10.47353/ijedl.v2i1.264
  35. Orphanidou, Y., Efthymiou, L., & Panayiotou, G. (2024). Cultural heritage for sustainable education amidst digitalisation. Sustainability, 16(4), 1540. https://doi.org/10.3390/su16041540 DOI: https://doi.org/10.3390/su16041540
  36. Pederson, J. G., Lettner-Rust, H. G., Dowling Fink, A. D., Fink, M. L., Renee Gutiérrez, A., Kinman, E. L., ... & Znosko, J. B. (2022). The field immersion framework: A transformative pedagogy for experiential civic education. Journal of Transformative Education, 20(3), 189-205. https://doi.org/10.1177/15413446221103175 DOI: https://doi.org/10.1177/15413446221103175
  37. Platonov, A. (2024). Deconstructing western culture: Stuart hall’s approach to critical theory. Patria, 1(2), 63-81. DOI: https://doi.org/10.17323/3034-4409-2024-1-2-62-80
  38. Rahmandhani, H. N., & Utami, E. (2022). Comparative analysis of ADDIE and ASSURE models in designing learning media applications. Jurnal Educative: Journal of Educational Studies, 7(2), 123-138. https://doi.org/10.30983/educative.v7i2.6005 DOI: https://doi.org/10.30983/educative.v7i2.6005
  39. Ramdhani, N., & Wiradhany, W. (2013). Indonesian digital natives: Ict usage pattern study across different age groups. Information and Communication Technology-EurAsia Conference (pp. 152-161). Berlin, Heidelberg: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-36818-9_16 DOI: https://doi.org/10.1007/978-3-642-36818-9_16
  40. Saidah, K., Mujiwati, E. S., & Damariswara, R. (2025). Capturing the understanding of cultural literacy in prospective elementary school teacher students: Bringing culture into education. Journal of Innovation in Educational and Cultural Research, 6(3), 592-599. https://doi.org/10.46843/jiecr.v6i3.2048 DOI: https://doi.org/10.46843/jiecr.v6i3.2048
  41. Sandra, U. M., Astuti, I., & Suratman, D. (2022). Development Of Descriptive Text Animation Videos About Local Wisdom Based on QR Code. Jurnal Scientia, 10(02).
  42. Sholichah, I. M. A., Putri, D. M., & Setiaji, A. F. (2023). Representasi Budaya Banyuwangi Dalam Banyuwangi Ethno Carnival: Pendekatan Teori Representasi Stuart Hall. Education: Jurnal Sosial Humaniora Dan Pendidikan, 3(2), 32-42. https://doi.org/10.51903/education.v3i2.332 DOI: https://doi.org/10.51903/education.v3i2.332
  43. Vitvitskaya, O., Suyo-Vega, J. A., Meneses-La-Riva, M. E., & Fernández-Bedoya, V. H. (2022). Behaviours and characteristics of digital natives throughout the teaching-learning process: a systematic review of scientific literature from 2016 to 2021. Academic Journal of Interdisciplinary Studies, 11(3), 38-49. https://doi.org/10.36941/ajis-2022-0066 DOI: https://doi.org/10.36941/ajis-2022-0066
  44. Widiatmaka, P., Nuryadi, M. H., & Rochsantiningsih, D. (2025). Digital Native Generation: Teachers' Challenges in Building National Character in the Digital Era. Cakrawala: Jurnal Pendidikan, 19(1), 112-122. https://doi.org/10.24905/cakrawala.v19i1.516
  45. Wu, D., & Zhang, J. (2025). Generative artificial intelligence in secondary education: Applications and effects on students’ innovation skills and digital literacy. PLoS One, 20(5), e0323349. https://doi.org/10.1371/journal.pone.0323349 DOI: https://doi.org/10.1371/journal.pone.0323349

Similar Articles

<< < 17 18 19 20 21 22 23 24 25 26 > >> 

You may also start an advanced similarity search for this article.

Dimension Badge
Crossmark Badge
Section
Articles