A Google Sites-Based Virtual Gallery: A Means of Arts and Culture Appreciation for Middle School Students
https://doi.org/10.51574/ijrer.v5i2.4591
Keywords:
Arts and Culture Appreciation, Digital Learning Media, Google Sites, Middle School Students, Virtual GalleryAbstract
The low level of student appreciation for arts and culture subjects and the limitations of conventional learning media in documenting and exhibiting student works on an ongoing basis often hinder the interactive teaching and learning process. This study aims to determine the effect of using a Google Sites-based virtual gallery on students' level of art and culture appreciation, describe student responses, and identify the advantages and disadvantages of this media in learning. This study uses a quantitative approach with a quasi-experimental method through a one-group pretest–posttest design. The research subjects consisted of 30 students selected from one class. Data collection techniques include art appreciation tests (pretest and posttest), student response questionnaires, observations, and interviews. Quantitative data analysis used the Shapiro–Wilk normality test and paired sample t-test through the SPSS program version 25, while qualitative data were analyzed descriptively. The results showed an increase in the average value of student appreciation from 55.60 in the pretest to 59.27 in the posttest. The paired sample t-test produced a significant value of 0.011 (p < 0.05), which proves the positive and significant influence of the implementation of the virtual gallery on students' art appreciation. Student responses were in the positive category for the learning material, media display, and technical aspects. The advantages of this media include ease of access and increased motivation to learn, despite its dependence on internet connection and limited interactive features. Contribution: This study provides a contribution in the form of recommendations for the use of Google Sites-based virtual galleries as an effective alternative learning medium to increase appreciation of arts and culture at the junior high school level.
References
Abdellatif, W., & ElKhodary, E. (2020). A critical review on the differences between an art student and a design student in their critical thinking and learning style. Journal of Design Sciences and Applied Arts, 1(2), 88-97. https://journals.ekb.eg/article_86983.html
Adler, J. E. (2017). Artists in offices: An ethnography of an academic art scene. Routledge.
Chiu, M. C., Hwang, G. J., Hsia, L. H., & Shyu, F. M. (2024). Artificial intelligence-supported art education: A deep learning-based system for promoting university students’ artwork appreciation and painting outcomes. Interactive Learning Environments, 32(3), 824-842. https://doi.org/10.1080/10494820.2022.2100426
Cotter, K. N., Alpys, A., Rosenberg, J., Rodriguez-Boerwinkle, R. M., & Pawelski, J. O. (2024). The well-being benefits of virtual art galleries: Examining the roles of emotion, immersion, and individual differences. International Journal of Wellbeing, 14(2). https://doi.org/10.5502/ijw.v14i2.3603
Engeness, I. (2021). Developing teachers’ digital identity: towards the pedagogic design principles of digital environments to enhance students’ learning in the 21st century. European Journal of Teacher Education, 44(1), 96-114. https://doi.org/10.1080/02619768.2020.1849129
García Cano, M., Gil-Ruiz, P., & Martínez-Vérez, V. (2025). Visual arts museums as learning environments in the undergraduate and postgraduate programmes of the Faculty of Education at the Complutense University of Madrid. International Review of Education, 71(1), 109-134. https://doi.org/10.1007/s11159-024-10100-x
González-Pérez, L. I., & Ramírez-Montoya, M. S. (2022). Components of Education 4.0 in 21st century skills frameworks: systematic review. Sustainability, 14(3), 1493. https://doi.org/10.3390/su14031493
Halim, A. A., & Abd Halim, N. D. (2024). Exploring the integration and impact of google sites in teaching and learning: A structured scoping review. Quantum Journal of Social Sciences and Humanities, 5(SI1), 110-124. https://doi.org/10.55197/qjssh.v5iSI1.569
Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C. (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach. Computers & Education, 194, 104706. https://doi.org/10.1016/j.compedu.2022.104706
Meinecke, C., Hall, C., & Jänicke, S. (2022). Towards enhancing virtual museums by contextualizing art through interactive visualizations. ACM Journal on Computing and Cultural Heritage, 15(4), 1-26. https://doi.org/10.1145/3527619
Murala, D. K., & Panda, S. K. (2023). Metaverse: A study on immersive technologies. Metaverse and Immersive Technologies: An Introduction to Industrial, Business and Social Applications, 1-41. https://doi.org/10.1002/9781394177165.ch1
Nathan, L. F. (2018). Creativity, the arts, and the future of work. In Sustainability, human well-being, and the future of education (pp. 283-310). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-78580-6_9
Papasarantou, C., Alimisi, R., & Alimisis, D. (2023). Virtual galleries as learning scaffolds for promoting Problem-Based learning. Education Sciences, 13(12), 1168. https://doi.org/10.3390/educsci13121168
Parsons, A. (2023). Virtual art galleries as learning spaces and agents of praxis. AI, Computer Science and Robotics Technology, (13). https://doi.org/10.5772/acrt.14
Pavlou, V., & Castro-Varela, A. (2024). E-learning canvases: Navigating the confluence of online arts education and sustainable pedagogies in teacher education. Sustainability, 16(5), 1741. https://doi.org/10.3390/su16051741
Rahmawati, Y. C., Degeng, I. N. S., & Sitompul, N. C. (2022). Pengembangan Google Sites Materi Seni Lukis Untuk Sekolah Menengah Pertama. PINUS: Jurnal Penelitian Inovasi Pembelajaran, 8(1), 22-30. https://doi.org/10.29407/pn.v8i1.18128
Rodriguez-Boerwinkle, R. M., & Silvia, P. J. (2024). Visiting virtual museums: How personality and art-related individual differences shape visitor behavior in an online virtual gallery. Empirical Studies of the Arts, 42(2), 439-468. https://doi.org/10.1177/02762374231196491
Sanz-Camarero, R., Ortiz-Revilla, J., & Greca, I. M. (2023). The impact of integrated STEAM education on arts education: A systematic review. Education Sciences, 13(11), 1139. https://doi.org/10.3390/educsci13111139
Sari, A. T. R., & Wahyudi, W. (2026). Transforming the Arts Education Curriculum as a Strategy for Strengthening 21st-Century Competencies: A Comparative Study of Indonesia and Singapore. Jurnal Pendidikan Dasar Nusantara, 11(2), 250-269. https://doi.org/10.29407/jpdn.v11i2.27974
Shahrezaei, A., Sohani, M., Taherkhani, S., & Zarghami, S. Y. (2024). The impact of surgical simulation and training technologies on general surgery education. BMC Medical Education, 24(1), 1297. https://doi.org/10.1186/s12909-024-06299-w
Shi, Y. (2025). Multimodal teaching in digital media arts education: insights and challenges from teachers’ perspectives. Cogent Education, 12(1), 2590849. https://doi.org/10.1080/2331186X.2025.2590849
Suciu, M. C., Plesea, D. A., Petre, A., Simion, A., Mituca, M. O., Dumitrescu, D., ... & Nasulea, D. F. (2023). Core competence—As a key factor for a sustainable, innovative and resilient development model based on Industry 5.0. Sustainability, 15(9), 7472. https://doi.org/10.3390/su15097472
Sumarsono, S., Sabri, I., & Suryandoko, W. (2024). Peningkatan kreativitas dalam pembelajaran seni budaya melalui pemanfaatan multimedia interaktif. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 7(2), 2071-2075. https://doi.org/10.54371/jiip.v7i2.3712
Tam, C. O., & Hui, C. K. Y. (2024). Teaching visual arts using virtual exhibitions: An investigation of student usage and impact on learning. Studies in Art Education, 65(3), 371-387. https://doi.org/10.1080/00393541.2024.2355728
Tejo, I. S. A., Alimuddin, A., & Mukaddas, A. B. (2025). Perspective Drawing Techniques with Vision Frame Media: Case Study in Art Learning at Middle School. ETDC: Indonesian Journal of Research and Educational Review, 4(3), 609-622. https://doi.org/10.51574/ijrer.v4i3.3212
Timotheou, S., Miliou, O., Dimitriadis, Y., Sobrino, S. V., Giannoutsou, N., Cachia, R., ... & Ioannou, A. (2023). Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review. Education and information technologies, 28(6), 6695-6726. https://doi.org/10.1007/s10639-022-11431-8
Wang, C., Chen, X., Yu, T., Liu, Y., & Jing, Y. (2024). Education reform and change driven by digital technology: A bibliometric study from a global perspective. Humanities and Social Sciences Communications, 11(1), 1-17. https://doi.org/10.1057/s41599-024-02717-y
Wildemeersch, D. (2019). What can we learn from art practices? Exploring new perspectives on critical engagement with plurality and difference in community art education. International Journal of Art & Design Education, 38(1), 168-181. https://doi.org/10.1111/jade.12168
Zajda, J. (2021). Constructivist learning theory and creating effective learning environments. In Globalisation and education reforms: Creating effective learning environments (pp. 35-50). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-71575-5_3
Zalukhu, H. B., Zalukhu, T. S., Zega, F. S., & Lase, F. S. (2025). Utilization of google sites as a web-based digital marketing platform web-based digital marketing platform for MSMEs as an innovative solution to improve competitiveness competitiveness in the digital era. EcoProfit: Sustainable and Environment Business, 3(1), 71-82. https://doi.org/10.61511/ecoprofit.v3i1.2025.1932
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Wanda Syahriana, A. Baetal Mukaddas, Johar Linda

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


















