This study was conducted to provide an interactive problem-solving-based learning medium that supports the development of high school students’ mathematical reasoning ability. This study aimed to develop a mathematics educational game using Scratch on statistics material for tenth-grade high school students and to determine the validity, practicality, and effectiveness of the product. This study employed a Research and Development (R&D) method using the ADDIE development model. The participants consisted of three material experts, three media experts, one mathematics teacher, 35 students in the limited trial, and 32 students in the main field trial at SMA Negeri 5 Cilegon. Data were collected through validation sheets, response questionnaires, and a mathematical reasoning ability test, and were analyzed using percentages and Normalized Gain (N-Gain). The results showed that the developed game obtained a validity score of 90% from material experts and 89% from media experts, both categorized as very valid. The game also met the practicality criteria based on the teacher’s and students’ responses. The use of the game resulted in an N-Gain score of 0.567, indicating a moderate increase in students’ mathematical reasoning ability. Thus, the problem-solving-based educational game was considered valid and practical and showed potential to support students’ mathematical reasoning ability in statistics learning.
Downloads
- Agustin, S. S., Purwanto, S. E., Ma’arif, S., & Soebagyo, J. (2021). Analisis Kemampuan Penalaran Matematis Peserta Didik dengan Penyajian Masalah Open-Ended Pada Pembelajaran Daring. Jurnal Riset HOTS Pendidikan Matematika, 1(1), 66–80. https://doi.org/10.51574/kognitif.v1i1.19
- Anggraini, R. D., Murni, A., & Gunawan, T. (2022). Pengembangan Perangkat Pembelajaran Menggunakan Problem Based Learning Pada Materi SPLTV Untuk Memfasilitasi Kemampuan Pemecahan Masalah Matematis. Jurnal Cendekia: Jurnal Pendidikan Matematika, 06(03), 3136–3147. https://doi.org/10.31004/cendekia.v6i3.1658
- Ardiyanti, D., & Tyas, D. N. (2025). Pengembangan Multimedia Pembelajaran Interaktif Shape Safari Berbasis Scratch untuk Meningkatkan Hasil Belajar Matematika Materi Karakteristik Bangun Datar. Jurnal Pendidikan MIPA, 15(1), 2621–9166. https://doi.org/10.37630/jpm.v15i1.2575
- Branch, R. M. (2009). Instructional Design: The ADDIE Approach. https://doi.org/10.1007/978-0-387-09506-6
- Efendi, T. N., Kartini, & Anggraini, R. D. (2024). Pengembangan Instrumen Tes Kemampuan Penalaran Matematis pada Materi Barisan dan Deret Kelas XI SMA/MA. Jurnal Cendekia: Jurnal Pendidikan Matematika, 08(01), 811–826. https://doi.org/10.31004/cendekia.v8i1.2650
- Faradilla, Y., Pamungkas, M. D., & Rahmawati, F. (2023). Pengembangan Multimedia Pembelajaran “Scraperat” Untuk Meningkatkan Kemampuan Penalaran Matematis Siswa Kelas IX. RANGE: Jurnal Pendidikan Matematika, 5(1), 50–62. https://doi.org/10.32938/jpm.v5i1.4631
- Fitriyah, I. M., Putro, N. H. P. S., & Apino, E. (2022). Meta Analysis Study: Effectiveness of Problem Based Learning on Indonesian Students’ Mathematical Reasoning Ability. Jurnal Riset Pendidikan Matematika, 9(1), 36–45. https://doi.org/10.21831/jrpm.v9i1.46447
- Fortuna, I. D., Yuhana, Y., & Novaliyosi. (2021). Pengembangan Lembar Kerja Peserta Didik dengan Problem Based Learning untuk Kemampuan Berpikir Tingkat Tinggi. Jurnal Cendekia: Jurnal Pendidikan Matematika, 05(02), 1308–1321. https://doi.org/10.31004/cendekia.v5i2.617
- Hartiningrum, E. S. N., & Wahab, A. (2024). Kajian Teori: Pandangan Vygotsky dalam Pembelajaran Matematika Menggunakan Problem Posing Di Kurikulum Merdeka. Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika, 12(2), 107–120. http://doi.org/10.25139/smj.v12i2.7822
- Indah Widiyanti, S., & Desniarti. (2025). Pengembangan LKPD dengan Pendekatan Problem Based Learning Berbantuan Scratch untuk Meningkatkan Keterampilan Pemecahan Masalah Matematis Siswa. Jurnal Ilmiah Pendidikan Dasar, 10(03), 481–488. https://doi.org/10.23969/jp.v10i03.30092
- Indahwati, R., Basri, H., & Aini, S. D. (2024). Pengembangan Media Pembelajaran Berbasis Scratch Elemen Bilangan Fase A pada Kurikulum Merdeka. Jurnal Riset HOTS Pendidikan Matematika, 4(4), 1626–1637. https://doi.org/10.51574/kognitif.v4i4.2632
- Mariza, E., Karimah, N. I., Laelasari, L., & Putri, D. P. (2022). Kesulitan Belajar Peserta Didik dalam Menyelesaikan Soal Cerita SPLTV Berbasis Pemecahan Masalah. Jurnal Karya Pendidikan Matematika, 9(2), 45. https://doi.org/10.26714/jkpm.9.2.2022.45-52
- Maulidina Rahadi, N., & Ismiyati, N. (2024). Pengembangan Media Pembelajaran Matematika Berbantuan Aplikasi Scratch Siswa Kelas VII SMPN 7 Balikpapan Tahun Akademik 2023/2024. De Fermat : Jurnal Pendidikan Matematika, 7(2), 83–91. https://doi.org/10.36277/defermat.v7i2.335
- Monalisa, L. A., Kristiana, A. I., Fatahillah, A., Wihardjo, E., Aulia, V. A., Hussen, S., & Falebita, O. S. (2025). Development of Interactive Learning Media Assisted by Scratch to Enhance Understanding of Rectangle and Square Concepts. Research and Development in Education (RaDEn), 5(1), 741–753. https://doi.org/10.22219/raden.v5i1.4 0008
- National Council of Teachers of Mathematics. (2000). Principles and Standards for School Mathematics. In National Council of Teachers of Mathematics. Reston, VA: National Council of Teachers of Mathematics.
- Novaliyosi, Yuhana, Y., & Khaerunnisa, E. (2022). Pengembangan Lembar Kerja Interaktif untuk Mendukung Kemampuan Berpikir Tingkat Tinggi Pada Pembelajaran Daring. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(3), 1640–1655. https://doi.org/10.24127/ajpm.v11i3.5334
- Nursalam, Angriani, A. D., & Usman, H. (2017). Pengembangan Tes Kemampuan Penalaran Matematis Peserta Didik Madrasah Tsanawiyah di Makasar. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 20(1), 85–97. https://doi.org/10.24252/lp.2017v20n1a7
- Prastika, V. Y. A., Riyadi, & Siswanto. (2021). Mathematical Reasoning Ability of Junior High School Viewed From Logical Mathematical Intelligence. Journal of Physics: Conference Series, 1918(4). https://doi.org/10.1088/1742-6596/1918/4/042067
- Putra, D. D., Fathurrohman, M., Nindiasari, H., & Novaliyosi, N. (2025). Penggunaan Labirin; the Board Game Terhadap Kemampuan Pemecahan Masalah Matematis Siswa Smk Ditinjau Dari Kemampuan Awal Matematika. Pedagogy: Jurnal Pendidikan Matematika, 10(4), 1835–1853. https://doi.org/10.30605/pedagogy.v10i4.7240
- Putra, D. D., Novaliyosi, N., Nindiasari, H., & Fathurrohman, M. (2025). Pengembangan Instrumen Tes Kemampuan Pemecahan Masalah Matematis Siswa Sekolah Menengah Kejuruan. Edukasiana: Jurnal Inovasi Pendidikan, 4(3), 967–983. https://doi.org/10.56916/ejip.v4i3.1610
- Rahmania, M. D., Fatah, A., & Anriani, N. (2023). Pengembangan Media Pembelajaran Interaktif Matematika Berbasis Web Articulate Storyline untuk Meningkatkan Minat Belajar Siswa SMP. Jurnal Absis: Jurnal Pendidikan Matematika Dan Matematika, 5(2), 653–665. https://doi.org/10.30606/absis.v5i2.1777
- Salamah, F., & Sudihartinih, E. (2024). Pengembangan Multimedia Pembelajaran Matematika Pada Materi Grafik Persamaan Garis Lurus Berbasis Android Menggunakan Aplikasi Scratch. Journal Mathematics Education Sigma [JMES], 141–152. https://doi.org/10.30596/jmes.v5i2.19639
- Saputra, R., Novaliyosi, Syamsuri, & Hendrayana, A. (2024). Systematic Literature Review: Strategi Scaffolding dalam Pembelajaran Matematika Untuk Meningkatkan Pemahaman Siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 8(2), 1697–1710. https://doi.org/10.31004/cendekia.v8i2.3312
- Son, A. L. (2019). Instrumentasi Kemampuan Pemecahan Masalah Matematis: Analisis Reliabilitas, Validitas, Tingkat Kesukaran dan Daya Beda Butir Soal. Gema Wiralodra, 10(1), 41–52. https://doi.org/10.31943/gemawiralodra.v10i1.8
- Suryanti, Pramesti, C., & Sidik, R. S. R. (2022). Kesalahan Penalaran Matematis Pada Materi Persamaan Diferensial. Journal Numery, 9(1), 14–26. https://doi.org/10.46244/numeracy.v9i1.1755
- Syarifah, N. R., Yuhana, Y., & Fathurrohman, M. (2025). Development of Scratch-Based Mathematics Learning Media To Increase Students’ Learning Motivation. EMTEKA: Jurnal Pendidikan Matematika, 6(2), 920–934. https://doi.org/10.24127/emteka.v6i1.8399
Copyright (c) 2026 This is an open-access under the CC-BY-SA license

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Education and Talent Development Center of Indonesia (ETDC Indonesia)
e-mail: kognitif@etdc.org, website : https://etdc-indonesia.com

Kognitif: Jurnal Riset HOTS Pendidikan Matematika dengan Situs: https://etdci.org/journal/kognitif berlisensi Creative Commons Attribution-ShareAlike 4.0 International License
Most read articles by the same author(s)
- Handayani Putri, Novaliyosi, Effectiveness of Artificial Intelligence as a Learning Medium on Logical-Mathematical Thinking Skills and Self-Regulated Learning Among Senior Secondary Students: A Systematic Literature Review , Kognitif: Jurnal Riset HOTS Pendidikan Matematika: Vol. 6 No. 2 (2026): April - June 2026






.png)
