Development of Augmented Reality-Based Media for Polyhedron Materials

https://doi.org/10.51574/kognitif.v5i3.1320

Authors

Keywords:

Augmented Reality, Geometry, Polyhedron, Instructional Media

Abstract

There are difficulties for students in understanding concepts and illustrating polyhedron. Furthermore, the lack of learning media and the absence of technology based-media that can illustrate the material is an urgent problem that needs to be solved. Furthermore, the lack of learning media and the absence of technology-based media that can illustrate the material is an urgent problem that needs to be solved. Therefore, we developed Augmented Reality (AR) based learning media as a tool to help students visualise the material. This study used the Research and Development (R&D) model with the involvement of secondary school students (29 eighth-grade students). Before being tested, the media was validated by subject material experts and media experts with a minimum rating of good. The implementation was carried out twice, in small and large classes. The media was considered feasible if the minimum rating from each subject material expert, media expert, and student response was good. The results of the study showed that the subject material expert gave a score of 4.54 with a very good category, while the media expert gave a score of 4.31 with a very good category, and student responses scored 4.12 with a good category. Thus, the Augmented Reality (AR)-based learning media can be used in the learning process and can be further researched for its effectiveness. The novelty of this study lies in the development of AR-based learning media specifically focused on flat-sided spatial structures. The developed media enables students to visualise spatial structures in three dimensions, interactively, and contextually, thereby overcoming the limitations of conventional static media.

Downloads

Download data is not yet available.

Author Biographies

Soffi Widyanesti Priwantoro, Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Ahmad Dahlan

Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Ahmad Dahlan

Syariful Fahmi, Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Ahmad Dahlan

Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Ahmad Dahlan

Surairee Bueraheng, Sornsasana Sasanupathum School Bangkok

Sornsasana Sasanupathum School Bangkok

References

Al Hilal, A. Y., & Auliya, N. N. F. (2021). Pengembangan Media Pembelajaran Multimedia Interaktif Menggunakan Microsoft PowerPoint pada Materi Peluang Pendidikan merupakan upaya mencerdaskan kehidupan masyarakat. 227–242. 10.21043/jmtk.v4i2.12131.

Arifin, A. M., Pujiastuti, H., & Sudiana, R. (2020). Pengembangan media pembelajaran STEM dengan augmented reality untuk meningkatkan kemampuan spasial matematis siswa. Jurnal Riset Pendidikan Matematika, 7(1), 59–73. https://doi.org/10.21831/jrpm.v7i1.32135

Azustiani, H. (2017). Kemampuan Spasial Siswa SMP kelas VIII Ditinjau Dari Kemampuan Matematika Siswa. 1(1), 293–298. Available at: <https://conferences.uin-malang.ac.id/index.php/SIMANIS/article/view/92>

Branch. (2009). Instructional Design: The ADDIE Approach. (Vol. 722, p. 84). New York: Springer.

Chahande, J., & Deshmukh, S. (2022). Perception of undergraduate dental students about use of smartphones in dentistry : an efficient teaching-learning tool during covid. 3(2), 138–152. https://doi.org/10.55662/AJMRR.2022.3205

Chintia, M., Amelia, R., & Fitriani, N. (2021). RUANG SISI DATAR. 4(3), 579–586. https://doi.org/10.22460/jpmi.v4i3.579-586

Chotimah, S. C., & Manoy, J. T. (2021). Pengembangan media pembelajaran berbasis powerpoint visual basic for Application (VBA) Untuk Mendukung Kemampuan Spasial Siswa. 10(2). MATHEdunesa, 10(2), https://doi.org/10.26740/mathedunesa.v10n2.pPDF_374-384

Dilek Eryigit, C., Kucuk, S. & Tasgin, A. Impact of augmented reality technology on geometry skills and motivation of preschool children. Educ Inf Technol (2025). https://doi.org/10.1007/s10639-025-13631-4

Fatimah, F., Asmawati, A., & Rahamd, R. (2024). Pengembangan Media Ular Tangga Pop Up Tema 3 Makanan Sehat Untuk Peserta Didik Kelas 5 Di Mi Darul Mu’allaf Kota Palangka Raya. Jurnal Pelita Ilmu Pendidikan, 2(2), 72-75.

Herrington, Anthony (2008). Adult educators' authentic use of smartphones to create digital teaching resources. University of Wollongong. Journal contribution. https://hdl.handle.net/10779/uow.27689901.v1

Hidayat, F., & Muhamad, N. (2021). Model Addie (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam Addie (Analysis, Design, Development, Implementation and Evaluation) Model in Islamic Education Learning. J. Inov. Pendidik. Agama Islam, 1(1), 28-37.

Kahar, A. P., & Fadhilah, R. (2019). Pengembangan perangkat pembelajaran biologi SMA berbasis potensi lokal, literasi lingkungan dan sikap konservasi. Pedagogi Hayati, 2 (2), 21–32.

indah, N., & Kasman, K. (2021). Android-based learning media implementation on indonesian learning outcomes. Akademika, 10(01), 1-12. https://doi.org/10.34005/akademika.v10i01.1311

Khoriyani, R. P., & Suhendra, M. (2022). Meningkatkan kemampuan spasial siswa dengan pembelajaran melalui media visual. Educatioanl Journal: General and Specific Research, 2(3), 479-487.

Ma’arif, M., & Murdiono, M. (2021). Pengaruh Pemanfaatan Aplikasi Google Classroom Terhadap Karakter Kemandirian dan Hasil Belajar Peserta Didik di Sekolah Menengah Pertama. Belantika Pendidikan, 4(1), 21-28.

Manik, S. A. R., Humairoh, A. P., Annisa, S., Mailani, E., & Ketaren, M. A. (2024). Peran Media Visual Dalam Meningkatkan Pemahaman Geometri Siswa Sekolah Dasar. 1(2), 759–763. https://doi.org/10.57235/arrumman.v1i2.4425

Maulida, A. S., Wahyudin, Turmudi, & Nurlaelah, E. (2024). The effect of experiential learning and. 13(2), 553–568.

Munir, N. P., Anas, A., Suryani, L., & Munir, F. S. (2022). The Practicality of Geometry Learning Media based on Augmented Reality. Al-Khwarizmi : Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 10(1), 75–84. https://doi.org/10.24256/jpmipa.v10i1.2241

Nugroho, M. A., Yulandari, I., & Cahyono, A. N. (2024). Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy. Jurnal Elemen, 10(2), 363–377. https://doi.org/10.29408/jel.v10i2.25333

Panwar, D., Patel, A., Sharma, R., Raj, R., Aryan, A., & Singh, M. (2024). Augmented Reality Based Elevated Learning Procedure Design for School Students to Improve Their Education. https://doi.org/10.1109/ICESC60852.2024.10690013

Pasaribu, F. T., Gustiningsi, T., Syafmen, W., Theis, R., Nusantara, D. S., & Sainuddin, S. (2024). Pendampingan Pembuatan Media Pembelajaran Berbasis AR untuk Guru SMP di Kota Jambi. Jurnal Abdimas Indonesia, 4(4), 1588-1596. https://doi.org/10.53769/jai.v4i4.1061

Pujiastuti, H. (2023). Enhancing mathematical literacy ability through guided inquiry learning with augmented reality. 10(1), 43–50. https://doi.org/10.20448/jeelr.v10i1.4338

Purnama, H., & Alfian, A. N. (2021). Penerapan Augmented Reality Sebagai Media Pembelajaran Sejarah Indonesia Berbasis Android di SD Negeri Jatimulya 11. INFORMATICS FOR EDUCATORS AND PROFESSIONAL: Journal of Informatics, 6(1), 21-32. https://doi.org/10.51211/itbi.v6i1.1664

Putra, D. P., & Murniati, M. (2023). Media Pembelajaran Berbasis STEAM: Membantu Mengembangkan Keterampilan Anak. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 3(2), 83–100. https://doi.org/10.54065/pelita.3.2.2023.331

Qomario, Q., Tohir, A., & Prastyo, C. (2022). Math poster with augment reality to increase learning outcome of students’ high school. International Journal of Trends in Mathematics Education Research, 5(1), 69-73. https://doi.org/10.33122/ijtmer.v5i1.106

Rachmawati, R., Wijayanti, R., & Anugraini, A. P. (2020). Pengembangan eksplorasi MAR (Matematika Augmented Reality) dengan penguatan karakter pada materi bangun ruang sekolah dasar. Delta-Pi: Jurnal Matematika dan Pendidikan Matematika, 9(2), 92-1.

Rossano, V., Lanzilotti, R., Cazzolla, A., & Roselli, T. (2020). Augmented Reality to Support Geometry Learning. June. https://doi.org/10.1109/ACCESS.2020.3000990

Rozi, F., Kurniawan, R. R., & Sukmana, F. (2021). Pengembangan media pembelajaran pengenalan bangun ruang berbasis augmented reality pada mata pelajaran matematika. JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika), 6(2), 436-447. https://doi.org/10.29100/jipi.v6i2.2180

Rumiati. (2011). Better Education through Reformed Management and Instrumen penilaian hasil belajar matematika smp : Belajar dari PISA dan TIMSS.

Safitri, I. (2015). Pengembangan E-Module Dengan Pendekatan pembelajaran matematika realistik berbantuan flipbook maker pada materi bangun ruang sisi datar kelas VIII SMP. AKSIOMA: Jurnal Matematika dan Pendidikan Matematika, 6(2), 1-10. https://doi.org/10.26877/aks.v6i2.1397

Saleh, A., Wetik, J. D., & Sumaedi, S. (2023). Smartphone Apps-Based Health Communication Media Usage among Older Individuals During the COVID-19 Pandemic : The Role of System Quality Factors. 16, 1–13. https://doi.org/10.1177/21582440231210376

Subiyantoro, S., & Nugroho, A. (2018, October). Android-based instructional media development procedure to enhance teaching and learning in the age of disruption 4.0. In International Conference on Applied Science and Engineering (ICASE 2018) (pp. 152-155). Atlantis Press. https://doi.org/10.2991/icase-18.2018.41

Sulfiyah, R., Baiduri, B., & Ismail, A. D. (2020). Analysis of Student’s Conceptual Understanding on Visualization Phase in Learning Geometry by Using Spinning Wheel Media. Mathematics Education Journal, 3(2), 139. https://doi.org/10.22219/mej.v3i2.11071

Taiwo, D. O., Adebayo, O. C., & Yekeen, A. Y. Perception on Smart Phone Usage in Sustainable Learning among the Students of the Federal Polytechnic, Ado-Ekiti, Nigeria. https://doi.org/10.47191/ijmra/v5-i7-31

Tampubolon, J., Atiqah, N., & Panjaitan, U. I. (2019). Pentingnya konsep dasar matematika pada kehidupan sehari-hari dalam masyarakat. Program Studi Matematika Universitas Negeri Medan, 2(3), 1-10. https://doi.org/10.31219/osf.io/zd8n7

Wardani, S., & Sari, M. W. (2015). Pemanfaatan Augmented Reality Pada Katalog Geometri. http://repository.upy.ac.id/id/eprint/467

Wulandari, O. A., Wardhani, I. S., Madura, U. T., & Inda, P. T. (2024). Media dan gaya belajar siswa : strategi dalam. 2(11). Jurnal Media Akademik (JMA), 2(11). https://doi.org/10.62281/v2i11.1021

Published

2025-08-15

How to Cite

Priwantoro, S. W., Fahmi, S., & Bueraheng, S. (2025). Development of Augmented Reality-Based Media for Polyhedron Materials. Kognitif: Jurnal Riset HOTS Pendidikan Matematika, 5(3), 1213–1227. https://doi.org/10.51574/kognitif.v5i3.1320