The Use of Learning Videos to Motivate Elementary School Students to Learn Football Game Materials
DOI:
https://doi.org/10.51574/ijrer.v1i3.306Keywords:
Learning motivation, Videos, Soccer, LearningAbstract
This study tries to ascertain whether using video in the classroom can boost students' motivation to learn about soccer game content. This kind of study employs classroom action research with a subject population of 78 students in class VI at MI Salafiyah Sempu during the odd semester of the 2021–2022 academic year. A questionnaire and observational methods are employed to obtain the data. Quantitative descriptive data analysis is the method of data analysis that is used. The average class student's learning motivation increased as a result of the processing of the research data, rising from 76.82 percent in the first cycle to 90.16 percent in the second, and meeting the study's success threshold of 80 percent. Based on the study's findings, it was determined that using video to teach seventh-grade students at MI Salafiyah Sempu about soccer in the odd semester of the 2021–2022 academic year may boost their enthusiasm to learn. Therefore, as a suggestion that the use of video learning can increase student motivation.
References
Aliyyah, R. R., Rachmadtullah, R., Samsudin, A., Syaodih, E., Nurtanto, M., & Tambunan, A. R. S. (2020). The perceptions of primary school teachers of online learning during the COVID-19 pandemic period: A case study in Indonesia. Online Submission, 7(2), 90-109. DOI: https://doi.org/10.29333/ejecs/388
Almara'beh, H., Amer, E. F., & Sulieman, A. (2015). The effectiveness of multimedia learning tools in education. International Journal, 5(12).
Aprianto, W. N., Sir, I., & Amir, A. (2022). Practice of Audio-Visual Learning Media to Grow the Motivation of MI Kenongomulyo Students' Learning. ETDC: Indonesian Journal of Research and Educational Review, 1(2), 137-144. https://doi.org/10.51574/ijrer.v1i2.271 DOI: https://doi.org/10.51574/ijrer.v1i2.271
Astutik, N. W. W., & Yudanto, Y. (2022). Evaluation of Online Learning for Physical Education in Sport and Health (PJOK) in State Elementary School Throughout Bantul Regency. International Journal of Multicultural and Multireligious Understanding, 9(6), 399-406.
Beatty, K. (2013). Teaching & researching: Computer-assisted language learning. Routledge. DOI: https://doi.org/10.4324/9781315833774
Dumiyanto, E. P., Baqiyudin, G., & Basri, M. A. (2021). Reward and Punishment in Online Learning PJOK of The Covid-19 Pandemic on Students of Karangwinongan State School, Mojoagung. Widyagogik: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar, 9(1), 34-47. https://doi.org/10.21107/widyagogik.v9i1.10980
Ferdiansyah, H. (2022). Effectiveness of using video tutorials in PJOK lessons during the Covid 19 Pandemic. Edumaspul: Jurnal Pendidikan, 6(1), 120-125. https://doi.org/10.33487/edumaspul.v6i1.3052 DOI: https://doi.org/10.33487/edumaspul.v6i1.3052
Fuady, R., & Mutalib, A. A. (2018). Audio-visual media in learning. Journal of K6 Education and Management, 1(2), 1-6. DOI: https://doi.org/10.11594/jk6em.01.02.01
Goulah, J. (2007). Village voices, global visions: Digital video as a transformative foreign language learning tool. Foreign Language Annals, 40(1), 62-78. https://doi.org/10.1111/j.1944-9720.2007.tb02854.x DOI: https://doi.org/10.1111/j.1944-9720.2007.tb02854.x
Hidayat, M., & Sujarwo, S. (2022). Improving Learning Outcomes in Physical Education, Sports and Health (PJOK) Rhythmic Gymnastics Materials through the Application of the Discovery Based Learning Model for Class XI Science 1 SMA Negeri 1 Ceper Academic Year 2021/2022. In Conference on Interdisciplinary Approach in Sports in conjunction with the 4th Yogyakarta International Seminar on Health, Physical Education, and Sport Science (COIS-YISHPESS 2021) (pp. 295-303). Atlantis Press. DOI: https://doi.org/10.2991/ahsr.k.220106.056
Huang, Y. M., Silitonga, L. M., & Wu, T. T. (2022). Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills. Computers & Education, 183, 104494. https://doi.org/10.1016/j.compedu.2022.104494 DOI: https://doi.org/10.1016/j.compedu.2022.104494
Kim, H. S. (2015). Using authentic videos to improve EFL students' listening comprehension. International Journal of Contents, 11(4), 15-24. DOI: https://doi.org/10.5392/IJoC.2015.11.4.015
Lee, M. H., & Tsai, C. C. (2010). Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web. Instructional Science, 38(1), 1-21. DOI: https://doi.org/10.1007/s11251-008-9075-4
Marheni, E., Purnomo, E., & Jermaina, N. (2020). The Influence Of Project Based Learning, Learning Outcomes And Gender In Learning Sport Physical And Health (PJOK) In Schools. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 4(2), 70-75. https://doi.org/10.33369/jk.v4i2.12412 DOI: https://doi.org/10.33369/jk.v4i2.12412
Masgumelar, N. K., & Dwiyogo, W. D. (2020). Development of Game Modification Using Blended Learning in Physical Education, Sports, and Health For Senior High School Students. In The 3rd International Conference on Sports Sciences and Health 2019 (ICSSH 2019) (pp. 95-100). Atlantis Press. DOI: https://doi.org/10.2991/ahsr.k.201107.024
Mayer, R. E. (2003). The promise of multimedia learning: using the same instructional design methods across different media. Learning and instruction, 13(2), 125-139. DOI: https://doi.org/10.1016/S0959-4752(02)00016-6
Messakh, S. T., Utomo, B., & Rohman, F. (2021). Evaluation on The Implementation of Study on Physical, Sport and Health in The Pandemic Time Covid-19 at SMP Negeri Se-Kota Salatiga Tapel 2020/2021. Journal Physical Education, Health and Recreation, 5(2), 108-124. DOI: https://doi.org/10.24114/pjkr.v5i2.27041
Nurjannah, L., Afrianti, M., Nazly, R., Safitri, Y., & Ihsan, M. T. (2021). A Review of Literature on Using Social Media to Learn English in A Relaxed and Convenient Manner. ETDC: Indonesian Journal of Research and Educational Review, 1(1), 67-73. https://doi.org/10.51574/ijrer.v1i1.54
Rankin, Y. A., Gold, R., & Gooch, B. (2006). 3D role-playing games as language learning tools. Eurographics (Education Papers), 25(3), 33-38.
Santoso, N., & Wiyanto, A. (2021). Sports and health physical education issues in online learning during the covid-19 pandemic in madrasah ibtidaiyah 5 north Lampung. Jurnal SPORTIF: Jurnal Penelitian Pembelajaran, 7(3), 494-507. DOI: https://doi.org/10.29407/js_unpgri.v7i3.16314
Saragih, B., & Hasibuan, S. (2018). Development of Innovative PJOK teaching materials on floor gymnastics materials to improve learning outcomes of Grade Students at Junior Hight School. In Proceeding AISTEEL The First Annual International Seminar on Transformative Education and Educational Leadership (Vol. 3, pp. 138-141). Universitas Negeri Medan. http://digilib.unimed.ac.id/35327/
Sudarsana, I. K., Nakayanti, A. R., Sapta, A., Satria, E., Saddhono, K., Daengs, G. A., ... & Mursalin, M. (2019). Technology application in education and learning process. In Journal of Physics: Conference Series (Vol. 1363, No. 1, p. 012061). IOP Publishing. DOI: https://doi.org/10.1088/1742-6596/1363/1/012061
Susanto, R., Rachmadtullah, R., & Rachbini, W. (2020). Technological and pedagogical models: Analysis of factors and measurement of learning outcomes in education. Journal of Ethnic and Cultural Studies, 7(2), 1-14. DOI: https://doi.org/10.29333/ejecs/311
Thomson, A., Bridgstock, R., & Willems, C. (2014). 'Teachers flipping out'beyond the online lecture: Maximising the educational potential of video. Journal of learning design, 7(3), 67-78. DOI: https://doi.org/10.5204/jld.v7i3.209
Yoda, I. K., Wibowo, I. A., Rusiawati, R. T. H. D., Kusuma, K. C. A., & Tisna, G. D. (2021). Analysis of Needs for the Development of Physical Education Learning Model in Elementary School Based on Traditional Game. In 4th International Conference on Innovative Research Across Disciplines (ICIRAD 2021) (pp. 63-68). Atlantis Press. DOI: https://doi.org/10.2991/assehr.k.211222.009
Downloads
Published
How to Cite
Issue
Section
Most read articles by the same author(s)
- Putri Norma Yurissa, La Kamadi, Sofyan Haeruddin, Gamification Learning Framework for Improving Students' Learning Motivation , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 2 (2022): March
- Agung Prasetyo Budi, La Kamadi, Sofyan Haeruddin, Exploring Students' Academic Achievement in Basketball Learning: Simple Game Modifications for Primary School Students , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 4 (2022): September
- Eeng Diah Saputra, La Kamadi, Sofyan Haeruddin, Efforts to Improve Achievement of Middle-School Students in Lower Passing Volleyball Games Through Wall Media , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 3 (2022): June
- Pradibta Buyung Setyawan, La Kamadi, Sofyan Haeruddin, Efforts to Improve the Quality of Movement Activities of Physical Education, Sports and Health, During the Covid-19 Pandemic , ETDC: Indonesian Journal of Research and Educational Review : Vol. 2 No. 1 (2022): December
- Ariyanto Dwi Purnomo, La Kamadi, Sofyan Haeruddin, Improving Student Learning Outcomes By Modifying Baseball Props In The Shot Put Learning , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 3 (2022): June
- A'an Taufik Rizki, La Kamadi, Sofyan Haeruddin, Efforts to Improve the Physical Fitness of MI Students Through Traditional Games Fort , ETDC: Indonesian Journal of Research and Educational Review : Vol. 1 No. 4 (2022): September